fifth generation
The Fifth Generation Computer Systems project (FGCS) was an initiative by Japan's Ministry of International Trade and Industry, begun in 1982, to create a computer using massively parallel computing/processing. It was to be the result of a massive government/industry research project in Japan during the 1980s. It aimed to create an "epoch-making computer" with-supercomputer-like performance and to provide a platform for future developments in artificial intelligence.
The term "fifth generation" was intended to convey the system as being a leap beyond existing machines. In the history of computing hardware, computers using vacuum tubes were called the first generation; |
transistors and diodes, the second; integrated circuits, the third;and those using microprocessors, the fourth. Whereas previous computer generations had focused on increasing the number of logic elements in a single CPU, the fifth generation, it was widely believed at the time, would instead turn to massive numbers of CPUs for added performance.
The project was to create the computer over a ten-year period, after which it was considered ended and investment in a new "sixth generation" project would begin. Opinions about its outcome are divided: either it was a failure, or it was ahead of its time. |
VIDEO GAMES
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The fifth-generation era (also known as the 32-bit era, the 64-bit era or the 3D era) refers to the computer and video games, video game consoles, and video game handhelds from approximately 1993 to 2001.For handhelds, this era was characterized by significant fragmentation, because the first handheld,Sega Nomad had a lifespan of just two years, and the Virtual Boy for less than one year only, with both of them being discontinued before the other handhelds made their debut. Nintendo's Game Boy Color was the winner in handhelds by a large margin. There were also two updated versions of the originalGame Boy: Game Boy Light (Japan only) and Game Boy Pocket.